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- on mouseDown
- global gMemoState
- quickSwitch("buttonSound")
- if the type of sprite 35 <> 0 then
- if gMemoState = 0 then
- set the visible of sprite 19 to 0
- set the movieRate of sprite 35 to 0
- gMemoState = 1
- else
- set the visible of sprite 19 to 1
- set the movieRate of sprite 35 to 1
- gMemoState = 0
- end if
- end if
- end
-